Landmarks 3D plugin

Request Access

Important note 3D Landmarks are in Private Preview and unavailable on a Freemium or Pay As You Grow (PAYG) basis. Click the Request Access button above to contact our Sales team. With a key that lacks the access, the map draws no landmarks and the console warns, per tile, that the key needs it.

Use cases

  • City-scale 3D visualization - Recognizable buildings (stadiums, cathedrals, towers) appear as detailed meshes instead of plain extrusions.
  • Blend with the base map - Landmarks take the look of the base map’s 3D buildings and follow it as the map colours change, or wear a look of your own.

How it works

  • A MapLibre custom layer fetches the landmark tiles covering the viewport and renders them with Three.js, lit to match the map style.
  • The layer draws when the map draws and asks for a frame only when a tile arrives, so a still map stays idle. If you change a field on landmarks.layer yourself, call map.mapLibreMap.triggerRepaint().
  • The layer sits below the POI layer, so POI labels and icons draw over the meshes and roads stay below.
  • The plugin leaves the base map’s 3D buildings shown or hidden as they are. Basemap buildings that overlap a landmark carry has_landmark, and the plugin filters them out so they don’t clip through the meshes.
  • After setStyle, the plugin restores the layer, the filter and the look.
  • The plugin builds the tile URL from the global TomTomConfig (apiKey, commonBaseURL). Behind a credentialed proxy, tile requests send cookies like every other SDK request. withCredentials overrides that.
  • Three.js decodes KTX2 textures with the Basis Universal transcoder. It ships with the plugin in a chunk loaded with the first landmark tile, so no request goes to a CDN.
    • A strict Content Security Policy needs data: in connect-src and blob: in worker-src.
    • Landmarks3D always uses the bundled copy. To serve your own, build the layer yourself with new ModelsLayer(layerSpecification, sourceSpecification) and set transcoderPath on the ModelsSourceSpecification.

Installation

This plugin uses @tomtom-org/maps-sdk, maplibre-gl and three as peer dependencies. Install all three.

npm install @tomtom-org/maps-sdk maplibre-gl three @tomtom-org/maps-sdk-plugin-landmarks-3d
  1. Follow the SDK Project Setup to create a TomTomMap. Pitch the camera. From above, the meshes look flat.
  2. Show the base map’s 3D buildings, so the landmarks stand in a 3D city. Most standard styles ship the buildings3D group hidden. Leave this step out for landmarks alone.
  3. Create the plugin. Rendering starts once the map is ready, so there is nothing to await.
import { BaseMapModule } from '@tomtom-org/maps-sdk/map';
import { Landmarks3D } from '@tomtom-org/maps-sdk-plugin-landmarks-3d';
await BaseMapModule.get(map, { groups: { buildings3D: { visible: true } } });
const landmarks = new Landmarks3D(map);

Usage examples

Set the look

The look of the landmarks is a set of knobs. Set the ones you want, and leave the others to the base map:

import { resetKnob, setKnob } from '@tomtom-org/maps-sdk/map';
import { landmarks3DKnobCatalogue } from '@tomtom-org/maps-sdk-plugin-landmarks-3d';
landmarks.updateConfig({ color: '#c8b28a', opacity: 0.9 }); // the rest still follows the base map
setKnob(landmarks, landmarks3DKnobCatalogue, 'verticalGradient', false); // a value held as data
resetKnob(landmarks, landmarks3DKnobCatalogue, 'color'); // back to the base map's colour
landmarks.resetConfig(); // every knob back to the base map
  • Each knob you leave unset follows the style’s 3D buildings, so landmarks blend in. They keep following them through setStyle and whatever restyles them: the map colours colors.artificial and colors.land, as a borrowed look does, or a paint property you set on 3D - Building yourself.
  • Every standard style but streetSatellite has 3D buildings to follow. On streetSatellite, and on a style of your own without them or with a value that isn’t a single one, the knob takes the 3D building look of streetLight. Set color where that doesn’t suit a dark style.
  • Landmarks3D follows the same rules as a map module. applyConfig(config) replaces every knob and updateConfig(config) the ones you name. For values held as data, setKnob and setKnobs check each one against landmarks3DKnobCatalogue first.
  • getKnob returns the value in force: the one you set, otherwise the base map’s. getConfig() returns only the knobs you set.

Knobs

KnobValuesUnset
visibletrue or falsetrue
colora CSS colourthe colour of the base map’s 3D buildings
opacity0 to 1the opacity of the base map’s 3D buildings
verticalGradienttrue or false: whether the walls darken towards the groundas the base map’s 3D buildings
minZoom, maxZoom0 to 22: the lowest and highest whole zoom levels the landmarks are drawn atthe zoom range of the base map’s 3D buildings

Terrain

Landmarks stand on 3D terrain without any configuration. The plugin lowers each one onto the lowest ground under its footprint, so no wall floats above a slope. Landmarks follow the terrain as it loads or its exaggeration changes.

import { TerrainModule } from '@tomtom-org/maps-sdk/map';
import { Landmarks3D } from '@tomtom-org/maps-sdk-plugin-landmarks-3d';
await TerrainModule.get(map, { elevation: { visible: true }, hillshade: { visible: true } });
const landmarks = new Landmarks3D(map);

Toggle visibility

landmarks.setVisible(false); // the same as landmarks.updateConfig({ visible: false })
landmarks.isVisible(); // false

Several maps

Create one Landmarks3D per map. Each one loads the tiles of its own map’s view:

const landmarks = maps.map((map) => new Landmarks3D(map));
  • Each map takes a WebGL context, and a browser allows only so many per page (16 in Chrome). To show more landmarks than maps, move the maps you have instead of creating new ones.
  • With more than one map, Three.js warns about Multiple active KTX2 loaders. The landmarks still render.

To frame a tall landmark, aim the camera at its mid-height instead of its foot. Set centerClampedToGround: false on the map and give the camera an elevation in metres. MapLibre’s flyTo and easeTo leave the elevation where it was, so move with jumpTo:

const map = new TomTomMap({
mapLibre: {
container: 'map',
centerClampedToGround: false,
center: [2.2945, 48.8584],
elevation: 165, // halfway up the Eiffel Tower
zoom: 15.4,
pitch: 60,
},
});
new Landmarks3D(map);
map.mapLibreMap.jumpTo({ center: [-122.3493, 47.6205], elevation: 92 }); // on to the Space Needle

The demo below shows four landmarks of one kind, one per map:

Configuration

Pass the knobs to start with in the constructor, alongside withCredentials. That option sends cookies with each tile request, and follows the SDK’s proxy configuration unless you set it.

const landmarks = new Landmarks3D(map, { minZoom: 14, opacity: 1 });

Landmark tiles exist at zoom 15 only. Below it, each view needs more of them: at zoom 13, 16 times as many, and more again on a pitched map. Keep minZoom close to 15, above all with several maps on a page.

API reference

For complete documentation see the Landmarks3D API Reference.