Terrain module
The Terrain Module draws the map’s relief from the elevation data of the map style, in two ways that combine freely:
- Hillshade - Shades slopes with light and shadow, so hills, valleys and mountains read at any camera pitch.
- 3D elevation - Raises the map surface itself, which a pitched camera shows.
This module owns whether the hillshade is shown, how the shading looks (Appearance), and whether and how high the surface is raised. See Who owns what.
Initialization
import { TomTomMap, TerrainModule } from '@tomtom-org/maps-sdk/map';
const map = new TomTomMap({ mapLibre: { container: 'map' } });const terrain = await TerrainModule.get(map, { hillshade: { visible: true }, elevation: { visible: true } });- If the style lacks the
terrainstyle part, which carries the elevation data,get()adds it. - A map has one terrain module. A second
get()returns the same instance (style-owned modules), and a configuration passed to it replaces the one it holds, asapplyConfigdoes. - Without a configuration,
get()changes nothing on screen. The hillshade stays hidden until you show it, and the surface stays flat. A terrain your MapLibre code raised stays until you setelevation.visible.resetConfig()returns both to this state.
Hillshade
One get with hillshade.visible shades the relief, as in the code below. Move the center to see another range:
Show the shading at initialization, or toggle it later:
const terrain = await TerrainModule.get(map, { hillshade: { visible: true } });
terrain.setHillshadeVisible(false);terrain.isHillshadeVisible(); // falseisHillshadeVisible() reads back the hillshade.visible setting, which is false until something shows it.
Appearance
The shading’s look sits beside visible under hillshade. It covers the method (one of hillshadeMethods), the light (direction, altitude and alignment, one of hillshadeLightAlignments), the intensity and maxZoom, and the colors per class of slope (shaded, lit, steep).
- They restyle the style’s own hillshade layer and show once the shading does. While you leave one unset, it reads the layer’s own value.
- The standard styles ramp the shading’s intensity to zero by zoom 13 and stop drawing it there. At city zooms, the shading shows nothing until you set both
intensityandmaxZoom. - By cartographic convention, the light comes from 335° (north-west), because relief lit from the south looks inside-out to most people.
hillshade.light.directionis measured from the top of the screen, so the light turns with the camera. Sethillshade.light.alignmentto'map'to measure it from north instead, keeping the light on the same slopes as the map rotates.hillshade.light.altitudeis the height of the light above the horizon, from 0 (sunset) to 90 (noon). A low light casts longer shadows. Thebasic,combinedandmultidirectionalmethods use it.multidirectionallights the relief from four directions fanned over 135° aroundhillshade.light.direction, sharing its altitude and the colours, so slopes facing away from the main light still read.
import { setKnob, TerrainModule, terrainKnobCatalogue } from '@tomtom-org/maps-sdk/map';
const terrain = await TerrainModule.get(map, { // Keep the shading at every zoom: hillshade: { visible: true, method: 'multidirectional', intensity: 0.5, maxZoom: 22 },});setKnob(terrain, terrainKnobCatalogue, 'hillshade.colors.shaded', '#3b2f2f');setKnob(terrain, terrainKnobCatalogue, 'hillshade.light.alignment', 'map'); // the light stays put as the map rotatesThe playground below sets every one of them over the Alps, with looks that recolour the relief and a sun that moves through the day:
3D elevation
Raise the surface with elevation.visible, and scale the relief with elevation.exaggeration (1 is true elevation). It scales height only. hillshade.intensity is the shading’s strength and raises nothing:
import { setKnob, TerrainModule, terrainKnobCatalogue, TomTomMap } from '@tomtom-org/maps-sdk/map';
const map = new TomTomMap({ mapLibre: { container: 'map', center: [7.66, 45.98], zoom: 12.5, pitch: 70, maxPitch: 85 },});const terrain = await TerrainModule.get(map, { elevation: { visible: true, exaggeration: 1.5 }, hillshade: { visible: true },});
setKnob(terrain, terrainKnobCatalogue, 'elevation.exaggeration', 2); // keeps the surface raisedterrain.setElevationVisible(false); // flat again, still shadedterrain.isElevationVisible(); // falseisElevationVisible() reads the elevation.visible setting back. Until something sets it, it reports
whether the map’s own terrain raises the surface.
- Pitch the camera, because a raised surface looks flat from straight above. MapLibre’s default
maxPitchis 60°. To look along a valley, raise it. - Combine it with the hillshade. The shading keeps a slope readable where the camera flattens it.
- The module keeps the exaggeration while elevation is off, so turning it back on restores the relief you had.
- The surface reads its own elevation source,
TERRAIN_SOURCE_ID. The module adds this copy of the hillshade’sHILLSHADE_SOURCE_IDthe first time you enable elevation, because MapLibre draws both at a lower quality from one source. With both on, each elevation tile loads twice.
The 3D buildings of the base map (BaseMapModule layer group buildings3D) and the Landmarks 3D plugin stand on the raised surface.
Every setting as data
terrainKnobCatalogue lists every setting of the module’s configuration as a knob. You can read it with no map loaded, so a UI can build its controls from it:
import { knobEntryOf, terrainKnobCatalogue } from '@tomtom-org/maps-sdk/map';
const exaggeration = knobEntryOf(terrainKnobCatalogue, 'elevation.exaggeration');// { id: 'elevation.exaggeration', kind: 'number', description: '…', range: { min: 0.5, max: 3, step: 0.1, bounds: 'hard-min' }, default: 1 }| Id | Kind | Default |
|---|---|---|
hillshade.visible | toggle | false |
hillshade.method | enum: standard, basic, igor, combined, multidirectional | none: the style’s own |
hillshade.light.direction | number, 0–359 | none: the style’s own |
hillshade.light.altitude | number, 0–90 | none: the style’s own |
hillshade.light.alignment | enum: viewport, map | none: the style’s own |
hillshade.intensity | number, 0–1 | none: the style’s own |
hillshade.maxZoom | number, 10–22 | none: the style’s own |
hillshade.colors.shaded, hillshade.colors.lit, hillshade.colors.steep | colour | none: the style’s own |
elevation.visible | toggle | none: flat, unless your MapLibre code raised a terrain |
elevation.exaggeration | number, at least 0.5 (hard-min) | 1 |
terrainKnobIdslists the ids in catalogue order,TerrainKnobIdis their union, andTerrainKnobValueOf<ID>is the plain value one takes.setKnobsets one by id.- For a look knob left unset,
getKnobreads what the loaded style draws.getStyleColorreads the three colours by their map-wide ids, such asterrain.hillshade.colors.shaded, with or without the module.
Style changes
Both parts are map configuration, not style content. The module re-applies them on top of every style that setStyle loads, and a clean switch (resetState: true) turns them off. The sky above a tilted horizon is a styling knob, view.sky.visible, which a style switch keeps too. The playground below switches styles under a tilted camera, with terrain and sky kept:
Events
The hillshade is a raster layer with no features to click or hover, so the module has lifecycle events only:
terrain.events.on('config-change', (config) => { console.log('Terrain config changed:', config);});API reference
For complete documentation of all Terrain Module properties, methods and types, see the TerrainModule API Reference.
Related guides and examples
Related examples
- 3D terrain map - Terrain, hillshade, 3D buildings and Ljubljana Castle on its hill
- Hillshade - Hillshade shading on a flat map
- Hillshade playground - Every hillshade setting over the Alps: method, light, colours and a sun moving through the day
- 3D terrain playground - Terrain, sky and exaggeration that outlive a style switch
- Globe and 3D terrain - A globe that zooms into 3D terrain
- Route fly-over playground - A camera flying a mountain route, clear of the relief it crosses
Related map modules
- Map styling - Sizes and map colours across the whole map, and the globe and sky for a tilted view
- Base map module - 3D buildings on top of the terrain